But you'll need to keep an eye on your ammunitions levels (you don't have much) and make sure you don't take too many hits! On the other hand, the FW-190 has great speed, acceleration, and armament, but it doesn't turn very well. For example, the Spitfire can turn circles around anything in the sky, so you will want to engage the enemy in an old-fashioned dogfight. Each plane's flight characteristics are excellently-modeled (at least to the best of my understanding) which means that different tactics are required for different planes. In general, OtR places a premium on strategic and tactical thinking rather than reflexive reactions. Instead of piloting the plane in real time, you can mull over possible "moves" before deciding what to do. Instead of viewing the action from the cockpit, you view it from a top-down perspective. Instead of piloting a single plane, you are in command of a group of planes. The "sequel" to Big Time Software's Flight Commander II (which dealt with modern air combat), this game more closely resembles some of Avalon Hill's air combat board games ( Dauntless springs to mind) than it does a traditional flight sim. But it's not your traditional joy-stick-driven flight simulator. Excerpt from Games Domain review: " Over the Reich (OtR) is a simulation of the air war over Europe late in WWII.
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